Just as the technique of kiting is important, knowing how to move and shoot right away is very useful to stay alive in the match. The second point of greatest concern for ADCs is knowing their position. ![]() Intermediate/advanced players must always keep their farm high, and therefore, after 10 minutes of play, the shooter must have at least 100 minions in his count. Within League of Legends there is a basic suggestion for farming. Don't forget to always to take the last shot at the minion to ensure your kill and that the gold goes to your account. From this technique, you will always have control of the wave, that is, the minion waves. Knowing how to kite within League of Legends is of great importance, if you want to always be ahead of your enemy. Also, having a good number of minions gives the ADC more money to be able to return to his base and acquire items before his opponent. Unfortunately, however, farming is their biggest advantage, as they can shoot down minions from a long range. Generally, in lower ranks the lack of farm for an ADC can become a constant nightmare in the player's life. Solo->stealth->weaver/bounty hunter/broodmother etc.Īlso would prefer less played heroes/roles, because they are known less and harder to be countered.Be sure to check out today's matches at the Betting Academy! 1 - FarmingĪ ADC's main problem is the farming. Jungle->summoners->chen/enigma/lycan etc. I am familiar with most dota heroes, up to 6.39īTW I am firstly looking for a main role, then selecting a sub category, then selecting the heroes. If you need more info - PM/Add me :) Thats the same reason I am quitting lol, they are ♥♥♥♥ up the game every now and then, its not cool for the game to change so much in so little time and the changes are getting more frequent, so this was all I could take. If i will not count Visage with his 9 second AoE stun(1-2-3-ult-1-2-3 followup, requires A LOT of timing), Chen got a really annoying ganking stuff and really annoying jungling. Best ganking abilities if you will get good creeps(~6 seconds root-lock/stun-lock). Requires a decent micro tho, to control creeps. ![]() Chen is supportive jungler, which got global heal ultimate, which can heal up to 500 HP each 30 seconds. Can initiate battles like a god, but he can die very quickly, if your team will not follow-up.Īnd last one is. Good Black Hole is like taking teamwipe on Nashor and buff, meaning ~98% winning on teamfight.Īxe - Easy-mode jungler. Requires some micro to get maximum effect. Also - VERY powerful hero on teamfights, that can turn the tide of battle in your favor.Įnigma - Same as above. He's very good hero on all lanes.ĭark Seer - Ion Shell is very good for clearing jungle, it's like Crystal Slash pre-rework, but it's dealing that damage each second. He got ~infinite invisibility after Shadow Walk lvl2, got guaranteed crits with passive and he's just a gold generator with his Track. He's going on mid lane very rarely, mainly he's played as support as pros doing it.Īnd. Can adapt to any situations, counter enemy heroes with ease with their spells( his ult -> steal last spell that was casted by target), and. ![]() He's good at all lanes except jungling, requires some farm to get effective, and a lot of farm to get killing machine.Īlso - try Rubick. He got AoE stun, which can be combo-ed in R-E-Refresh-R-E combo to get easy teamwipe if you can get good positioning. They nerfed AP Shaco, Hecarim, AP Ezreal, AD LeBlanc (i played them before Siv HD showed them) and most of meta-breaking heroes. I'm kinda LoL player(began on end of 1st season), that was sick of useless patches. ![]() So it seems mostly: farm dependent initiators with pretty good damage
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